#include "SkyboxMaterial.h"
#include "vulkan/VKBuffer.h"
SkyboxMaterial::SkyboxMaterial(std::vector<Texture*> textures, const std::string& shaderName)
	:Material(textures,shaderName)
{
	VKBuffer* materialUniformBuffer = new VKBuffer(sizeof(VPMatrixUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);

	m_MaterialUniformBuffers.push_back(materialUniformBuffer);
}
